Datacores are primarily obtained through Factional Warfare loyalty point stores.Small modules only require one datacore of each type while battleships require 32 of each type. The number of datacores needed depends on the size of the object created. Each invention job will require two types of datacores.If a T2 version is shown there, then a T1 BPC for that item can be used to create a T2 BPC. ![]() To check this, open the Information window for a T1 item and look at the "Variations" tab. The ME, TE, and Runs Remaining on the input BPC are irrelevant.If it only has one run remaining, it will be consumed. Whether the invention job is successful or not, this BPC will be returned to you with one fewer run remaining on it. You must have a T1 blueprint copy (BPC) of the T2 item you wish to create.To find out which items are required, look in the Invention tab in a blueprint for any Tech I item, or load the blueprint into the Industry window and choose Invention. There are 3 mandatory items and 1 optional item needed for invention. Note that the Sleeper Technology skill, despite its name, is not used for T3 production - you want Sleeper Encryption Methods ( 4x) for T3 production. They are used exclusively in the manufacture of storyline modules, which are obtainable as BPCs from COSMOS missions. Worth mentioning here, but completely useless to invention, are four further Science skills that are not used at all in invention. Scientific Networking will govern from how many jumps away you can start science jobs. Laboratory Operation and Advanced Laboratory Operation will govern how many concurrent science jobs you can perform. You should train the encryption method skills to at least level 3, and the science skills at least to level 4, to have a good chance of invention success. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item.įor example, this Inferno Rocket Blueprint (see right) requires: Higher skill levels of the encryption methods and science skills lead to a better chance of invention. The advanced science skills are:Īn inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Each racial faction also has two advanced science skills associated with it.Each T2 item is associated with one of racial encryption methods, while Sleeper one is required for inventing T3 hulls and subsystems. ![]() There are six faction and one Sleeper encryption methods skills. ![]() ![]()
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